Sunday, July 19, 2020

Pseudo-Latin Mumbo Jumbo

“Seminarerum” (google translator latin for “heap of stuff”) is the fundamental stuff of a D&D universe.  Under different conditions, it can be matter, can be energy, can be mental, can be physical.

Cerebromantic fields. Alongside and interacting with the nonsentient matter of a D&D cosmos are various interacting intelligences. Overlapping the physical world and parallel to it is a corresponding cerebromantic plane, where intelligences interact with each other and perceive each other and the nearby physical world.


“Praesentality” (pray-zen-tal-i-tee) is, roughly, how much something exists in the world, how real and permanent something is. Mundane matter has extremely high praesentality--it will be there indefinitely, it is not subject to spell failure etc. Nonpermanent spell effects have much less praesentality. They last for only a short duration, but for that duration they are pretty much as real as mundane matter.  Illusions have less praesentality even than most spell effects--they are partially dispelled just by disbelief. Think of a rubber ball (mundane), an inflated balloon (spell effect) and a soap bubble (illusion). This means an illusion can have a larger maximum effect than a regular spell of the same level. (Rule of thumb: plus one level--an illusionary grease spell might be a cantrip, an illusionary fireball would be 2nd level, with appropriate damage values.)


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